Primary asks
Actionable requests extracted from the synthesis.
Cap Damage Reduction at a hard ceiling (commonly cited: 50%)
- Raised by
- MaxStriker
- Echoed by
- Caelan, Ventz, Rezo, JD, JB, Sedoidead, @deviantsandman
Nerf or rework the Blitz OS — it provides 15% max HP healing and is the primary reason medics feel unkillable, not the base healing hive
- Raised by
- Ventz
- Echoed by
- Rezo, mt0386, @ifozzy., @deviantsandman, MaxStriker
Remove or nerf the Unflinching talent — its 2-second cooldown self-heal makes anyone using it nearly impossible to kill
- Raised by
- @ifozzy.
- Echoed by
- @deviantsandman, Ventz
Fix post-revive damage immunity — revived players should not be able to attack while immune; revive should have escalating bleed-out (PUBG model) or immunity should drop when the revived player takes any aggressive action
- Raised by
- mt0386
- Echoed by
- JB, Xwrath
Give Pharma (Tactical Pharma / Oxi Medic) anti-heal effect on its gas cloud to counter tanky medic/bulwark builds
- Raised by
- mt0386
- Echoed by
- (discussed positively in context, no explicit second)
Add a post-game stat sheet or combat log so players can verify which talents and skills actually function in PvP
- Raised by
- @deviantsandman
- Echoed by
- Ventz
Buff medic healing output if/when DR is capped and Blitz is nerfed — base heals are already borderline useless and any nerf without a compensating buff will make the class unplayable
- Raised by
- Ventz
- Echoed by
- JD, Caelan