Balance
Things that feel numerically or mechanically wrong right now.
Thread assessments
Each card links to the full assessment, asks, voices, and related threads.
Healing Pressure
Players are debating whether healing itself is too strong or whether the underlying issue is uncapped Damage Reduction (DR) combined with the Blitz OS.
Defence Reduction
Players are overwhelmingly asking for a hard cap on Defence Reduction (DR), which can currently stack beyond 100% in PvP, making builds functionally immortal. The debate is primarily about where the cap should sit (30–70%) and whether Bulwarks or class skills should receive exceptions.
Pummelling Shield
Players are nearly unanimous that the Pummelling Shield OS is broken in PvP due to its ability to stun enemies indefinitely. The stated 10-second talent cooldown does not apply to the stun effect — only to the overshield — making it trivially chainable at any fire rate.
Dark Zone Loot Focus
Despite the thread title suggesting drops are too abundant, the player consensus actually runs in the opposite direction: the problem is that drops are low-quality and unfocused rather than genuinely plentiful.
Dark Zone Timers
Players are broadly dissatisfied with the current 20-minute Dark Zone session timer, with the majority asking for it to be removed entirely or significantly extended (to 30–60 minutes minimum).
Common themes
Recurring asks surfaced across this review lane.
Cap Damage Reduction at a hard ceiling (commonly cited: 50%)
Nerf or rework the Blitz OS — it provides 15% max HP healing and is the primary reason medics feel unkillable, not the base healing hive
Implement a hard cap on Defence Reduction (commonly suggested at 50–70%)
Apply class-specific DR caps — Bulwarks allowed higher cap (e.g. 70%) when shielded from the front; other specs capped lower
Apply a meaningful per-target stun cooldown to the Pummelling Shield OS (the existing 10-second talent cooldown does not currently apply to the stun — players want it fixed or made explicitly longer)