Review signals

Start with the scale and shape of the thread before reading the asks.

52 Messages excluding OP
22 Participants unique contributors
6 Reactions thread total
9 Primary asks Multiple

Summary and sentiment

The short read before diving into the detailed asks and evidence.

Overall summary

Players find Clan Nests repetitive, unrewarding, and structurally tedious — requiring physical travel to the clan base between runs, offering low credit yields per run, and capping meaningful rewards at just four investigations per week.

The dominant asks are fast travel to nests, better rewards (more clan credits per run or higher difficulty tiers with better payouts), and an increase or removal of the weekly reward cap. A more ambitious secondary cluster asks for entirely new clan content, particularly clan vs. clan wars or raids.

Sentiment read

Players find clan nests mind-numbing. The words "boring," "repetitive," "tedious," and "grind" appear repeatedly and independently. @rezorex calls it "too grindy for the sake of grindy and more importantly mind numbingly boring." @dauntlessdante calls it "the most brain dead mission in the entire game."

@x3mlyncomffee, who has done "way too many investigations," found themselves doing them purely to level up other specs — the clan credit reward stopped being a real motivation.

There's no positivity about the current content format; the only differentiation is between players who want it fixed versus those who want it replaced or supplemented with entirely new clan content.

Primary asks

Actionable requests extracted from the synthesis.

#01
QoL Improvement

Add fast travel to Clan Nests to eliminate the time wasted running to the base between runs

Raised by
SIA
Echoed by
@lukis4390, @madras_, @el_gato.123456
#02
Balance

Increase credits/rewards per nest run, or scale rewards with difficulty

Raised by
CaperGuy
Echoed by
@berserkaries, @tibballt, @typed, @fearlessdave, @zoner41der5012, @jai0py
#03
New Feature

Add higher difficulty nest tiers with better loot/reward tables

Raised by
CaperGuy
Echoed by
@berserkaries, @hafjeed, @ventz_arctic, @zoner41der5012
#04
Balance

Increase the weekly clan nest investigation cap (currently 4 with full rewards)

Raised by
unnamed
Echoed by
@hafjeed, @tibballt
#05
New Feature / Rework

Award clan credits for playing any mission/content with clan members present

Raised by
DauntlessDante
Echoed by
@itasil92
#06
New Feature

Add clan vs. clan wars or raids as new clan-level content with meaningful rewards

Raised by
Caelan
Echoed by
@brocklanders_og, @fluffehcorgi
#07
New Feature

Add a weekly legendary/hard clan nest rewarding a random TAM (doing it with clan members)

Raised by
hafjeed
Echoed by
@aoqeez
#08
Rework Request

Make nest content more varied — currently nearly identical to regular hostile nests in layout and encounters

Raised by
Shuworaxl
Echoed by
No explicit echo captured
#09
New Feature / Balance

Promote co-op play by scaling clan supply rewards based on group size

Raised by
Shuworaxl
Echoed by
No explicit echo captured

Community voices

Representative comments preserved from the synthesis.

Voice 01 Discord thread
It's too grindy for the sake of grindy and more importantly mind numbingly boring when grinded. The enemies are too weak, having to tp back and forth wastes time and the rewards are horrible.
Rezo Jun 3, 2026
Why it matters

The clearest and most complete summary of the problem: difficulty, friction, and reward are all mistuned simultaneously.

Voice 02 Discord message
Underwhelming rewards for time invested.
Typed Jun 3, 2026 1 reactions
Why it matters

The most concise statement in the thread; says everything in five words.

Voice 03 Discord thread
The nests feel overly used in this game. We already have hostile nests that are repeatable 2x every 15 minutes — do we really have to tie clan credits to more nests? A different method of farming clan credits would be welcome.
Fearless_Dave Jun 4, 2026
Why it matters

Identifies a design problem at the content level: the nest format is used for too many systems (hostile nests, investigations, clan nests), leading to severe format fatigue.

Voice 04 Discord thread
Most brain dead mission in the entire game. Clan points should be given to clan mates that play together — give 100 clan points per any mission when 2 clan mates are in the group, 3 clan mates 150, and so on.
DauntlessDante Jun 4, 2026
Why it matters

Proposes an alternative earn model that would make any shared content rewarding, breaking the dependency on the nest format entirely.

Dev notes

Editorial synthesis for developer review.

Clan Nests suffer from a structural problem that's compounding across the whole clan system: the credit earn rate is too low, the content format is identical to content players already do in other contexts (hostile nests), and the round-trip travel between the clan base and nest locations adds real-time friction to an already unrewarding activity.

The four-per-week cap means even motivated players hit a ceiling quickly, and after that cap the activity becomes nearly pointless.

The most common solutions in order of frequency: fast travel (eliminates the biggest friction point immediately), higher rewards or difficulty scaling (makes the activity feel proportionate to its grind), and an increase to the weekly cap. These are all incremental and feasible.

The more ambitious ask — clan vs. clan wars — represents a distinct design space that several players are excited about, but it's not a fix for the core nest problem; it's additive new content.

A note for devs: the nest format exhaustion is partly a content variety problem. @fearlessdave observes that "nests" appear in too many systems simultaneously.

Adding another content type to the clan credit earn system (even if it's just "any mission with two or more clan members earns small credit rewards") would break the monotony more effectively than tuning the existing nest rewards alone.

@dauntlessdante's co-op earn proposal and @x3mlyncomffee's group scaling proposal both point toward the same underlying design principle: reward clan members for playing together across all content, not just one specific repeated mission type.