Review signals

Start with the scale and shape of the thread before reading the asks.

49 Messages excluding OP
41 Participants unique contributors
16 Reactions thread total
6 Primary asks New Feature

Summary and sentiment

The short read before diving into the detailed asks and evidence.

Overall summary

Players are overwhelmingly asking for a loadout system that lets them save and quickly swap between full gear configurations without manually re-equipping every piece. The primary driver is the game's 10 class/spec combinations (5 classes × 2 specs), making manual swapping impractical — especially on mobile.

Secondary asks for a stash/storage locker and better inventory filters emerged as closely related quality-of-life needs.

Sentiment read

The tone is enthusiastic and unified — almost no dissent appears anywhere in the thread. Players treat loadouts as an obvious, table-stakes feature ("Should've been a thing since day 1," "It's vital," "Isn't that obvious?"). Several veterans of the PC Division games express mild disbelief that loadouts aren't already in the game.

The emotional register is impatient but good-natured, with players proactively adding detail on how loadouts should work (slot count, shared modules, monetisation model) rather than simply complaining. The only friction is marginal: one player posted in the wrong thread (loadouts vs typos), and one thread-adjacent digression into inventory/stash concerns.

Primary asks

Actionable requests extracted from the synthesis.

#01
New Feature

Add a loadout system to save and switch complete gear/weapon setups

Raised by
CaperGuy
Echoed by
Chewbarka, Skeletor, Multiiz, KaaRay, Itasil92, Destirian, DavisCrimson, ImFord, DauntlessDante, Sleep, Ka7yan, reddy_ind, tib, Typed, Ephraïm, GrizzlyMan, Brock Landers, Dyanizuses, Walker, ~B~, SenninRa, JB, Beltha, LaClown, Danny the Butcher, Rixelate, imajes
#02
New Feature

At least 10 loadout slots (one per class/spec combination)

Raised by
Chewbarka
Echoed by
MATT (wants "more than 2"), DauntlessDante (wants "at least 2")
#03
New Feature

Loadouts should share modules/equipment between slots rather than requiring duplicate items

Raised by
JB
Echoed by
Fearless_Dave, Chewbarka
#04
New Feature / QoL

Add a stash / storage chest for off-spec gear

Raised by
Skeletor
Echoed by
Ka7yan, Destirian, Fearless_Dave, reddy_ind
#05
QoL

Better and persistent inventory filters (by tier, type, gear set, stats, etc.)

Raised by
imajes
Echoed by
Grendel (spec-suggestion icons on items)
#06
New Feature

Allow premium loadout slot unlocks (monetisation suggestion)

Raised by
liekong
Echoed by
(no clear echo, one player only)

Community voices

Representative comments preserved from the synthesis.

Voice 01 Discord message
Yes, there should absolutely be a loadout system in the game. There are currently 5 classes with 2 specializations each, giving players 10 possible class/spec combinations. Because of this, I believe the game should support at least 10 loadout slots.
Chewbarka Jun 3, 2026 7 reactions
Why it matters

The most-reacted message; lays out the clearest logical case for a specific slot count and is the post others reference.

Voice 02 Discord thread
As I was writing my reply I saw you nailed all of the salient points. Without a stash to put off-spec items in you tend to clog your inventory with gear and that limits your ability to farm effectively as every decent piece of gear you obtain is 1 less item you can collect on future farming runs.
Fearless_Dave Jun 4, 2026
Why it matters

Connects loadouts directly to inventory pressure and farming efficiency, surfacing the downstream gameplay impact.

Voice 03 Discord thread
The game is gonna die with all the prayers already maxed, but in order to switch something and play in a different style you're just making life impossible for mobile players. It's not PlayStation. I played all the divisions for years — loadouts and more inventory storage so people can try different things.
reddy_ind Jun 8, 2026
Why it matters

Representative of the mobile-specific frustration: the UI friction is magnified on a small touchscreen.

Voice 04 Discord message
Changing the build is a drama, even just to test stuff. Loadout on TD is a must have.
Itasil92 Jun 3, 2026 2 reactions
Why it matters

Concise articulation of why build experimentation is currently too costly; 2 reactions.

Dev notes

Editorial synthesis for developer review.

The loadout thread is one of the most unambiguous feedback signals in the forum. Of 49 messages from 41 unique participants, every substantive contribution supports adding a loadout system — there is zero opposition.

The core ask is simple: let players save a named slot of gear, weapons, and modules, then switch between slots without manual re-equipping. The urgency is heightened by the game's 10 class/spec combinations, which create a natural expectation of 10 (or more) loadout slots.

A meaningful secondary cluster of feedback links the loadout request to inventory and stash capacity. Several players note that, without a stash to store off-spec gear, inventory fills up with items they can't bear to scrap, which then limits farming throughput.

A dev addressing loadouts would likely need to address stash/inventory at the same time to fully resolve the friction.

The most technically specific feedback — shared modules across loadouts and the risk of gear loss if items live in the loadout slot rather than in inventory — came from @chewybarka and @fearlessdave and is worth surfacing to engineering.

The suggestion that additional loadout slots could be a premium purchase (@liekong) arrived without community pushback and could represent a low-friction monetisation angle worth considering.