Primary asks
Actionable requests extracted from the synthesis.
Fix or overhaul the civilians-in-need system — players have accumulated large food/supply stockpiles with almost no NPCs requesting them
- Raised by
- Itasil92
- Echoed by
- Batos, imajes, TheWaveyHazard
Add more variety of NPC voice lines and reduce repetition; increase ambient NPC dialogue
- Raised by
- Fearless_Dave
- Echoed by
- Little Hope
Balance enemy NPC rushers — currently too tanky and deal too much melee damage (can one or two-shot players)
- Raised by
- imajes
- Echoed by
- iRaze (via "easy to kill" comment — arguably the opposite concern; see sentiment)
Fix NPCs shooting players through walls/cover
- Raised by
- vks
- Echoed by
- (not echoed explicitly, but consistent with general NPC AI complaints)
Make NPCs spend less time hiding in cover, especially the last enemy in a wave
- Raised by
- Rixelate
- Echoed by
- (not explicitly echoed)
Add more ambient life: security NPCs at safe house entrances, closed doors/windows for realism, civilian escort side missions
- Raised by
- Mazuro
- Echoed by
- (not explicitly echoed, though @zoner41der5012 later asks for mission NPCs to be more active and mortal)
Add a special roaming vendor NPC (like the TD2 snitch/vendor system) unlocked through clan activities
- Raised by
- Itasil92
- Echoed by
- (not echoed)